What is "naked eye 3D"

Strictly speaking, “autostereoscopy” (3D) is a technology that allows users to view realistic three-dimensional images with the naked eye. It dones not the need for special equipment such as helmets or 3D glasses. It works by projecting pixels corresponding to the left and right eyes. Respectively, using the principle of parallax to produce a three-dimensional image. The 3D movies theaters are examples of this principle.

However, concepts like “autostereoscopic 3D large screens” and “autostereoscopic 3D immersive caves” that we often encounter are not strictly “autostereoscopic 3D” but rather “anamorphosis” or anamorphic illusions.

Anamorphosis is an art form that uses the principles of perspective to create visual illusions. It transforms a flat image through specific perspective transformations, transforming it into an image that only appears true when viewed from a specific angle. This technique is widely used in painting, photography, architectural design, and visual effects.

Anamorphosis has been used in painting as early as the 16th century. Hans Holbein the Younger is renowned for his masterful use of anamorphosis, with “The Ambassadors” being one of his masterpieces.

From the front, the painting appears to have a severely distorted skull at the bottom, but from another angle, it appears as a three-dimensional skull.

Although both “autostereoscopy” and “anamorphosis” utilize visual principles to create optical illusions. However, their implementation methods and applications differ, making them distinct concepts.

Now that we understand what “autostereoscopy” is, let’s take a look at the CAVE system.

What is Cave Automatic Virtual Environment (CAVE)?

CAVE, short for Cave Automatic Virtual Environment, was first invented in 1992 by Carolina Cruz-Neira, Daniel J. Sandin, and Thomas A. DeFanti of the Electronic Visualization Laboratory at the University of Illinois at Chicago. It’s a virtual reality system based on a projector or LED screen:

  • Consisting of two to six imaging planes surrounding the viewer
  • Providing an immersive experience.


Anamorphosis videos are currently popular within CAVE systems. Typically, there’s a “sweet spot” within the CAVE space. This spot can be either inside or outside the space, allowing viewers to experience the “out-of-screen” effect brought about by anamorphosis, resulting in a unique visual experience. Simply put. The immersive CAVE room system is a fully immersive virtual reality display system and human-computer tracking interaction system.

It is a CAVE visual collaborative environment based on multi-channel visual synchronization technology, three-dimensional space shaping correction algorithm, and stereoscopic display technology. The system provides a room-sized four-sided (or six-sided) cube projection or LED display space for multiple people to participate in the interaction.

All participants are fully immersed in a virtual simulation environment surrounded by a three-dimensional scene. With the help of corresponding virtual reality interaction equipment ,such as data gloves, force feedback devices, position trackers, etc.) participants can get a fully immersive three-dimensional interactive experience.

Cave Immersive Room Features

A Cave Immersive Room can transform physical spaces into walk-in 3D worlds. By projecting high-resolution stereoscopic images onto multiple surfaces, it creates an interactive, collaborative, and lifelike experience without the isolation of a headset.

Panoramic Immersive Experience

Multi-surface display on walls, floor, and ceiling. It creates a 270°–360° walk-in virtual environment.

Multi-User Collaboration

Supports multiple users wearing 3D glasses and interactive devices for entertainment.

Real-Time Motion Tracking

Advanced tracking system adjusts visuals instantly to user movements as like natural immersion.

High-Resolution 3D Visualization

Crystal-clear stereoscopic images for realistic models, simulations, and complex data.

Customizable Configurations

Flexible custom design space size and application needs such as education, research, design, or training..

Open Integration Capabilities

Compatible with various VR software and data platforms

Cave Automatic Virtual Environment System

LED Display System

High-resolution LED panels replace traditional projectors. It has more brighter images, seamless splicing, and true 3D stereoscopic visualization across walls, floor, and ceiling.

Graphics Rendering Cluster

Powerful computing servers handle real-time rendering, perspective projection matrix calculations, and multi-channel image generation for smooth immersive visuals.

Central Control System

Integrates video processors, image splitters, and synchronization controllers to manage data distribution and seamless LED display performance.

Audio System

Immersive surround sound ,such as 7.1.4. It can enhance the VR environment with realistic audio cues for training, simulation, and entertainment.

Interaction & Tracking Devices

Motion tracking, sensors, and gesture-based controllers. They allow users to interact naturally with 3D models and navigate the virtual environment.

Software Platform

Virtual simulation software manages image segmentation, real-time synchronization, and content integration. It supports multimedia formats including text, images, voice, and video.

3 sided immersive LED screen

Immersive LED Display System

Immersive LED Display System

For seamless large-scale LED display systems, It fully supports both real-image and virtual-image applications. Compatible with dome, cylindrical, bowl-shaped, and custom-shaped (irregular) screens, with automatic geometric correction and one-click feathering zone generation. Key Features:
  • Supports both pixel-based and view-cone-based geometric correction methods.
  • Professional-grade projection optical path design module.
  • Real-time fusion display for panoramic video/images and standard video/images.
  • Compatible with third-party VR visualization programs for real-time fusion display.
  • Pure GPU-based correction and blending, ensuring zero latency, with no CPU or memory load.
  • Equipped with automatic geometric correction and automatic feathering generation functions.
  • Built on a fully hardware-based embedded structure, with no operating system, using a standard plug-in industrial chassis.
  • Supports 4 inputs of 3840×2160@60Hz and 20 outputs of 1920×1200@60Hz.
  • Enables image switching and splicing, with edge blending and geometric correction, supporting up to 64 groups of color blending optimization curves.
  • Hardware-based common pixel generation: 2K blending width 0–768 pixels, 4K blending width 0–1536 pixels.
  • Supports 3840×2160@60Hz input/output, backward compatible with other resolutions, adaptive resolution detection, and customizable EDID settings.
  • Supports mixed output of video walls with multiple signals at different resolutions, with no limit on the number of video walls, including irregular splicing.
  • Depending on chassis size, supports 1+1, 2+2, or 4+4 redundant power supply configurations, with power-off memory protection and ESD protection.
  • Maximum single-machine backplane signal processing bandwidth: ≥3200 Gbps; single-channel signal bandwidth: ≥50 Gbps.
  • Equipped with scene preset functions, stored in both software and hardware (mutual backup), with unlimited preset storage.
  • Presets can be imported/exported independently, support preset polling with configurable intervals, durations, and counts, as well as scheduled start/stop.
  • 5-sided immersive LED display

    A 5-sided immersive LED display is a fully engaging environment for audiences. Unlike traditional flat screens, It consists of five LED screens on the front, left and right sides, top and bottom. The structure surrounds viewers with high-resolution, high-brightness content, making them feel as though they are “inside” the video. Therefore, they are often used in virtual production studios, simulation training, museums, corporate showrooms, retail experiences, and entertainment venues.

    4 sided immersive LED screen

    Four-sided CAVE room

    A 4 sided immersive LED display is typically built with three vertical LED walls and an LED floor. Viewers stand inside the structure and experience visuals coming from the front, both sides, and beneath their feet. So it creates the sensation of being fully surrounded by digital content. With high-resolution, seamless visuals and synchronized content playback, a 4-sided immersive LED display screen transforms storytelling and brand presentations into engaging, lifelike experiences.

    Front View

    Top View

    Side View

    Key Technical Considerations

    When you are selecting a curved LED display, you need consider several technical factors.

    Display Type & Resolution

    You should Choose a high-resolution LED dome or curved screen for viewing distance; We recommend smaller pixel pitch , like P1.2–P2.5 to ensure sharper visuals for immersive experiences.

    Naked-Eye 3D Capability

    The system supports glasses-free 3D. It allows all viewers to experience depth perception without headsets, enhancing immersion.

    Motion Platform & Seat Mechanics

    Evaluate the quality and range of motion seats or suspended platforms, including tilt, lift, and rotation speed;

    Brightness & Refresh Rate

    The LED display has sufficient brightness more than ≥600 nits and high refresh rate ≥3840Hz to prevent flicker and maintain smooth visuals

    Integrated Special Effects

    You should Consider support for wind, water spray, smoke, and scent effects. It can enhance multi-sensory immersion and overall realism.

    System Control & Content Management

    The system should offer user-friendly software for operation, content scheduling, and maintenanc. It can make staff to manage films, effects, and motion sequences efficiently.

    Factory real photos

    CAVE Immersive Room Cost 2025

    In today’s market, For the entry-level small projection-based four-panel CAVE , such as 3 walls + floor, approximately 3 x 3 x 2.7 m , the cost is typically US$150,000–300,000. For a project-level setup, the cost is approximately US$300,000–600,000. If you are expanding to 5 or 6 panels and using LED displays, it can cost upwards of US$500,000–750,000.

    Cost Structure and Technical Key Points

    Display System

    Projection Type:

    Each panel typically uses 1 to 4 projectors, depending on the target resolution,brightness and redundancy. These are paired with short-throw, ultra-short-throw lenses. You need Geometric correction and soft convergence by specialized software and automatic camera calibration.

    LED Type:

    In general, it uses P1.2 to P1.8 fine pitch LED display with load-bearing floor tiles.

    Prons:

    • High brightness
    • No convergence
    • Improved ambient light tolerance

    Cons:

    • higher initial installation costs
    • Structural complexity.

     

    Rendering and Synchronization

    Using Multiple graphics workstations (IGs) and synchronization,frame lock, it can ensure 90/120 Hz stereo or high-smooth viewing. Entry-level requirements include 1 to 2 high-end GPUs; higher resolutions,polygon counts require clusters of 3–6.

    Interactive Tracking

    Optical (active/passive) or hybrid 6DoF head/hand tracking, synchronized with stereo glasses ,such as active shutter or polarization. Accuracy and occlusion requirements require high space and layout requirements.

    Screen/Structure and Construction

    • Rear-projection glass
    • rigid screens cooling
    • power supply
    • Cabling
    • Acoustic
    • Shading
    • Steel structures
    • shock-resistant platforms

    They often account for 15–30% of the hardware installation or integration cost.

    Radiant

    Dimensions and Pixel Selection

    Common spaces:

    3×3×2.7 m (three walls + floor) or 4×4×3 m (four walls + floor).

    This size accommodates 2 to 6 people collaborating and facilitates projection or LED installation and maintenance.

    Viewing distance and pixels:

    Rule of thumb – minimum comfortable viewing distance d_min (meters)

    ≈ pixel pitch p (mm) × 1.0–1.5.

    If the viewer is 1.5–2.0 meters from the wall, We recommended p ≤ 1.5 mm (LED) or an equivalent pixel density ≥ 2–3 MP/screen (effective pixels after projection blending)

    Projection resolution planning:

    For a 3×3×2.7 m projection area, a single screen with an effective ≥ 4K width will provide significantly better viewing experience. You can achieve UHD width with 2×WUXGA/4K blending; for detail and stereo redundancy, you can use 3 to 4 screens.

    Brightness planning:

    For darkroom stereo viewing, we recommend 80~120 cd/m² on the wall. Lumen redundancy is determined by rear-projection,hard screen gain selection. LEDs can easily meet 300–600 cd/m² and adjust downwards.

    Projection vs. LED CAVE System Pricing

    Projection CAVE (3 walls + floor, 3 × 3 × 2.7 m)

    Hardware Example:

    • 2 mid-to-high-end engineering projectors with short-throw lenses per wall,
    • 2 projectors on the floor;
    • totaling 8 projectors.

    Includes

    • automatic correction
    • fusion software and calibration cameras,
    • 2–3 graphics workstations,
    • 6DOF tracking (2–4 cameras)
    •  rear-projection screen
    • steel frame, and black finish.

    Budget:

    Entry-level (2×WUXGA/side, basic tracking): US$150k±;

    Engineering-level (4×WUXGA/side or 2×4K/side, advanced tracking): US$300–600k;

    Historical price difference between dihedral and fully configured hexahedral projectors: approximately €80k to €750k.

    1. LED CAVE (P1.2–P1.8, 3 walls + floor, 3 × 3 × 2.7 m)
    2.  

    Area estimate: Three walls (3 × 2.7 × 3) = 24.3 m²; floor (9 m²); total ≈ 33.3 m².

     

    Panel cost (2025 industry reference):

    The P1.2 to P1.8 small pitch LED display price is approximately US$1,200–4,500/m². Of course, LED display prices vary significantly depending on brand, package, refresh rate, and grayscale. Furthermore, installation and system integration typically account for 15–30% of the total cost.

    Rough estimate:

    The screen alone costs approximately US$40k to 150k. Adding the controller or processor, load-bearing floor tiles, structure, synchronization ,tracking, and installation, the CAVE LED display complete system typically costs US$150k to 350k. If you choose a top-tier brand, suh as 120 Hz+, HDR/high-protection, and custom structure, the price rises to US$400k–600k.

    Configuration Recommendations (Based on Goals and Budget)

    If you prioritize realistic simulation and low maintenance, we recommend a P1.2 to P1.5 LED display at 3840 Hz and ≥16-bit grayscale. Also, you need to consider the floor tile screen’s load-bearing capacity and anti-glare treatment.

    If you prioritize cost-effectiveness and flexible expansion, we recommended a projection configuration.

    You can use 2–4 screens per panel, equipped with Scalable or VIOSO automatic calibration, with lens and refresh rate margins.

    Other Costs

    Consumables/Maintenance: Bulbs/light sources, filters, alignment recalibration, camera calibration, and software license renewal; monthly operating and maintenance costs for large-scale CAVEs.

    Note:

    The above prices are industry prices for 2025 and are estimates based on experience. Actual quotes may vary due to differences in brand, COB/MiP, structural requirements, and delivery location. If you can provide approximate room dimensions, target resolution, refresh rate, whether stereoscopic is used, and whether a mix of headsets is used, we can provide a more accurate price estimate.

    FAQs:

    Although almost any video can be adapted to create a “glasses-free 3D” effect in a CAVE environment, achieving a stronger sense of immersion requires certain features: The visuals should have depth, spatial perception, and layering. Camera movements such as forward tracking or rotation enhance the effect. Objects in the scene should move from far to near, or from inside to outside, creating a “pop-out” effect. For aerial footage, applying speed-up effects often produces better results.

    In general, there are two main approaches: Content creation through 3D modeling software Designers first build models and define the viewing perspective, then produce content with perspective distortion, which is later re-rendered and restored on the display screens. This method delivers highly detailed visuals, but it can be challenging on-site to identify the optimal viewing point. Real-time processing with specialized playback software In this approach, dedicated software is deployed within the CAVE system. After calibrating the setup based on the best on-site viewing angle, the playback software automatically applies perspective distortion to the video content, ensuring the most immersive experience. This method reduces production complexity and allows audiences to quickly find the optimal viewing position.

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